﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CharacterCreation.Data.Models;

namespace CharacterCreation.Data.Services {
    /// <summary>
    /// Strength service
    /// </summary>
    public class StrengthService : BaseService<Strength, StrengthService> { }

    /// <summary>
    /// Dexterity Service
    /// </summary>
    public class DexterityService : BaseService<Dexterity, DexterityService> { }

    /// <summary>
    /// Fighting service
    /// </summary>
    public class FightingService : BaseService<Fighting, FightingService> { }

    /// <summary>
    /// Constiturion service
    /// </summary>
    public class ConstitutionService : BaseService<Constitution, ConstitutionService> { }

    /// <summary>
    /// Perception service
    /// </summary>
    public class PerceptionService : BaseService<Perception, PerceptionService> { }

    /// <summary>
    /// Intelligence service
    /// </summary>
    public class IntelligenceService : BaseService<Intelligence, IntelligenceService> { }

    /// <summary>
    /// Willpower service
    /// </summary>
    public class WillPowerService : BaseService<WillPower, WillPowerService> { }

    /// <summary>
    /// Charisma service
    /// </summary>
    public class CharismaService : BaseService<Charisma, CharismaService> { }
}
